II. The Comic Creation Process
III. Script Bits!
IV. SegaSonic Clarification
I. HOW DID YOU GET IN? / HOW DO I GET IN?
I get asked this so often that I thought it best to put it in one easy, accessible place. There is no incredible, magical story to be told, but if you read on you might just learn something.
How Did You Get In?
I began applying to Archie Comics in late 2001. I produced an application that held:
- improvised scripts
- a letter of intent with contact information
This was a laughably bad attempt and was rightfully ignored. The scripts were rough and embarrassing in retrospect: material thrown together with little to no thought behind their creation, and no self-addressed, stamped envelope (SASE).
Skipping 2002 (which was a bad year altogether), I made my second attempt in 2003. The previous year had seen some work on the application package, but 2003 saw a truly focused attempt. I studied the comic itself, and its competitors, to see what worked in telling a story. I applied the lessons of the English degree I was pursuing to how I approached my story telling. The scripts were revised or thrown out in favor of stronger material. A new application package was sent with the following:
- improvised scripts
- a letter of intent with contact information
- my SASE
- letters of recommendation from friends and professors
The last in the list, while nice, held very little merit. My friends were fellow college students, and my professors - while credible - couldn't speak towards my work experience in the field since I had none. While they may had held some sway, there were extra weight to the package and more reading to do. You do not want your prospective editor to have to read more than he or she needs to.
I continued to revise, peer-review, and tinker with my material. You will find the final results in Section III. With my final application package prepared, I sent it to the home office in Mamaroneck, New York. My timing just happened to align with a change in editors and a shuffling of the creative team. Editor Mike Pellerito saw some promise in my material (modesty will not permit me to repeat his glowing appraisal) and gave me my chance.
In October of 2004, I was contacted by Mr. Pellerito and offered early work helping to organize and clarify the internal documentation on the series. By 2005 of the year I was submitting scripts. By my debut in March of 2006, I was acting head writer of the series. The rest is history.
How Do I Get In?
"Great," you say with a polite smile, "but what about me?"
I've had a number of eager fans ask for help breaking in. I've also had a cheeky few tell me "I want your job" to my face. While I'm happy to give anyone a leg up on the process, keep in mind tact is essential. "Don't bite the hand that feeds you," as the saying goes.
FOR THE WRITER
You have the hardest job when it comes to making a lasting impression. Your scripts are not easy to glance at and approve, and an editor's time is a precious commodity. You must prove you ability and sell yourself quickly. Give too much and you'll take up too much time. Give too little and you won't leave an impression. You will want to submit the following:
- your resume
- sample material
- letter of intent with contact information
- SASE (self-addressed, stamped envelope)
Your resume should list all previous professionally published work. Failing that, any columns or articles in your school paper or neighborhood circular will do. You will want to show you can work with an editor and as part of a team. My case was something of a fluke, and you cannot count on luck. Well, you can, but be ready to work on this for years.
Your sample material should be manuscripts. These will show the editor how you construct your stories, how you approach panel layout, communicate with the art team, and more. Some companies (i.e. Marvel Comics, Dark Horse Comics) have a specific format you must follow; others do not. The "Script Bits!" format shows my particular style. I highly recommend reading books on the subject - both comic books, and other media.
Your letter of intent introduces yourself to the editor and explains what you want to do on the comic. A brief overview of your experience is recommended. Lacking that, stress your eagerness to work with the team and grow as a professional.
The SASE is self-explanatory.
FOR THE ARTIST
Please note, I make no claims at being a professional comic book artist. I learned the hard way that I'm not cut out for that kind of world. You must be fast, you must be consistent, and you must be an insomniac. I kid, but you will on occasion be asked to go above and beyond the call of duty. Artists who deliver solid work without delay and rescue the occasional book get work. Simple as that. Your application should at least have:
- your resume
- sample material
- letter of intent with contact information
- SASE
Your sample material should illustrate your abilities as an artist. I will detail what I can and update this section as information comes to me.
Pencilers - you are bringing the story to life. Find a book of manuscripts or compose one of your own and draw it. Remember that you are telling the story along with the writer. If the images you produce do not tell the story alone, the writer's words will mean nothing. If someone can understand the story without dialogue, you've done your job.
Inkers - you are accentuating the penciler's work. You are adding shadow, depth and texture - defining the reality of the story. There is an artistry to the inking process that I am - woefully - poorly versed in.
Colorists - you are the last, pivotal part of bringing the visuals to completion. Comics are usually colored digitally in the CYMK format.
Letterers - you are the unsung heroes of comic books. Your choices in how the words are present can drastically affect each moment of the story and how we read the words presented to us. Lettering by hand and lettering by computer are both used within the industry, so I recommend learning both.
WHERE TO SEND YOUR MATERIAL TO
This is where I toss you into the deep end and say "swim." I will throw you in with a life vest, though. Part of this endeavor is yours to achieve, so you need to get your hands dirty and find the information. I'll give you some leads:
- the company's name is Archie Comics Publications, Ltd.
- the managing editor, and editor for STH, is Paul Kaminski
- the home office is in Mamaroneck, New York
With this information you should easily be able to find out how to mail in your material. You want this bad enough? Prove it and hunt down that mailing address. Good luck!
II. THE COMIC CREATION PROCESS
How a Sonic the Hedgehog comic book is born in a step-by-step manner.
- 1) The writer comes up with the concept for the story. (S)he prepares a springboard for the editor: a 1-2 paragraph synopsis of the story highlighting the key points.
(sometimes the editor will propose the initial concept)
2) With the springboard approved, the writer creates the breakdown - a page-by-page overview of the issue. Each page is described in a sentence, essentially keeping things to "one idea per page." This allows for easy review and restructuring if necessary.
3) With the breakdowns approved, the writer then produces the first draft of the manuscript. This details the setting, characters, action and dialogue for each panel on every page. The writer also writes in panel placement to set the pacing of the issue.
4) The manuscript is reviewed and revised until it meets editorial approval. It then must meet SEGA's approval.
5) With the manuscript fully approved, it moves on to the penciler. The penciler follows the directions from the script to produce the pages. These are sometimes scanned and emailed for approval before the pages are put in the mail.
6) With the penciled pages approved and finalized, the inker takes over. The inker puts down the final lines, the line weights, shadows and texture. These must meet editorial approval.
7) The letterer receives the inked pages and places the word balloons and text. Some of the sound effects are added at this stage, while some were drawn in by the penciler and inker. Once the dialogue is approved by the editor it moves on to . . .
8) . . . the colorist. The colorist follows the catalog of established colors to finish the images, adding shading and highlights for greater depth and appeal. The colors are run by the editor.
9) With the comic complete, it's sent to the printers. From there, it is distributed throughout North America.
III. SCRIPT BITS!
Back in May of 2006, I introduced a feature on the forum that gave an inside look into the comic. I offered write-ups explaining the thinking and planning in the creation of each story arc and roughly 45% of the manuscript for each issue. These would come out roughly 90 days after the issues saw print. To save myself the trouble of dodging spoilers, I started going by story arc. This increased wait time, but made writing the Script Bits easier - in theory.
Now I find myself without the time or the focus to go back over material that is upwards of a year old. So now I'll try an "Ask Ian" like format where you the reader can ask for specific details and selections from the issues per arc. I'll combine the write up into an easy-to-access document for download like the older Script Bits! The old editions will, of course, still be up for reading.
You will find the current feedback thread HERE.
[list]Road to Year One - The collected manuscripts of my successful application to Archie Comics with commentary.
Part One - The 5-Pagers
Part Two - The 6-Pagers
Part Three - The 11-Pagers
Sonic the Hedgehog
2006
STH#160 "Birthday Bash!" (1/2)
STH#161 "Birthday Bash!" (2/2)
STH#162 "The Darkest Storm" / "Ties that Bind" (1/3)
STH#163 "The Darkest Storm" / "Sonic Riders" (2/3) (1/2)
STH#164 "The Darkest Storm" / "Sonic Riders" (3/3) (2/2)
STH#165 "Leak" / "Call of Duty"
STH#166 "Mobius: 25 Years Later" (1/2)
STH#167 "Mobius: 25 Years Later" (2/2) - NOTE: Shares the same file
STH#168 "Order from Chaos" / "Courage and Honor" (1/2)
STH#169 "Order from Chaos" / "For a Friend" (2/2)
2007
STH#170 "Comings and Goings"
STH#171 "I Am"
STH#172 "Truth of the Heart" / "Worth the Effort"
STH#173 "Round-Up" / "See Ya Later, Chao!" (1/2)
Latter 2007 - Present
Series discontinued due to lack of time!
